Would like to add in a custom smoke intro type, accessible via action block or object commands.
Requires hacking original format for room, or moving table (would prefer moving it).

Smaller format, if need be:	0xE each, adding 7 entries
0x0	2	duration	must be less than 0x1FE0
0x2	2	rate clouds develop complete opacity
0x4	2	rate clouds dissipate
0x6	2	size
0x8	1	red component
0x9	1	green component
0xA	1	blue component
0xB	1	# propagated clouds
0xC	1	background rotation rate; multiply by 0.05 for actual
0xD	1	foreground rotation rate; multiply by 0.05 for actual

or...

Much Smaller format:	0xC each, adding B entries
0x0	2	duration	must be less than 0x1FE0
0x2	1	rate clouds develop complete opacity
0x3	1	rate clouds dissipate
0x4	1	background rotation rate; multiply by 0.05 for actual
0x5	1	foreground rotation rate; multiply by 0.05 for actual
0x6	2	size
0x8	1	red component
0x9	1	green component
0xA	1	blue component
0xB	1	# propagated clouds
